Recharger has been sanitised

The last 10 seconds of “Recharger” where the guy charging the system presses the Red button and an explosion happens … has been removed!

Can Wahooligan’s not handle an explosion?
Sufferlandrians could!

The soul of Sufferlandria has been removed from all areas of SUFR.

@Danny My recollection was that the lights go out in the buildings - not an explosion. It was cute but not really necessary.

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I stand corrected- you are correct - the lights go out. It was a bit of humour that has been removed.

Surely that’s just a mistake when the new SYSTM ending was added?

Good question for @Francois-Wahoo or @David.McQuillen.KoS.

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Mmmm… That’s weird. We’re sending Special Agent 5811 to investigate. We will let you know what he finds… :slight_smile:

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Fortunately, the hamster still bites in Cadence Builds.

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It does even with the new racing footage. Crazy fast hamster.

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she deserved it. :wink:

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I just downloaded and did Recharger today. The lights going off are still there at the end, after the laser goat does its thing.

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No mention of Mount Sufferlandria being visible at the end and overall, no storyline was shown for me even though this was set to on in the settings.

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Smoke from Mt Sufferlandrian (@ 26:55) and lights going out (@ 30:30) still there for me. Removal of soul? Well GvA’s soul, and sole, is still kicking my ass so I’m going to disagree with that.

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I did it on Monday and the storyline was missing, but the smoke was there. I checked again Monday night and it’ll the storyline back, including the smoke and lights out. So not sure what happened. But they’re all still there.

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GvA has a soul?

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Just to be 100% clear: Recharger is just as it was initially designed.
Missing end was an honest mistake from when we replaced the SUF outtro.
Missing storyline was due to a technical problem that wiped out the script (the Couchlandrian saboteur was caught and is awaiting trial).
Nothing sinister.

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