While I fully understand that people who loved RGT would be upset at it’s demise, I honestly think holding much against Wahoo is just a little naïve and disingenuous, while the whole “I’ll not buy a Wahoo product” is, I’ll be slightly tactful, not necessarily sensible decision making.
Wahoo’s hardware product (and support for it) is very good. They are genuinely, in my opinion, both the best trainers and bike computers on the market. Trainers I won’t budge on at all, computers I can understand why some people would prefer features in others, but if an Elemnt suits your needs it is a more steady, reliable, clear and focused product than the competition.
As for RGT, I think the biggest problem (and it’s one Wahoo have in general) was poor communication.
I use virtual cycling environments, but I’m a significant detractor of all of them in practice because there isn’t a single one on the market that comes anywhere even close to a professional level product.
RGT, from a pure software design perspective, was horrible and horribly flawed. Understandable, because it was originally a “project” run by individuals, not a business. Many of the other platforms are similar and I don’t think the people developing them actually understand the corners they build themselves into early in development. RGT, for example, was developed on Unity which was always going to significantly impact its ability to be properly developed and expanded upon, and which probably contributed more than a little towards it’s ultimate demise as Unity were about to change their licensing model.
I’m not speaking just out of thin air either, I spent ten years working for a major computer games developer, I’ve spent my time in software development and around game engines. RGT was, from a technical perspective, poor, below the level a professional team could put together in a handful of weeks to months at most. And that’s not an explicit criticism of RGT, it’s an observation of the market because none of the others are any better (including Zwift).
Zwift is actually the proof of the problem in the market, it’s made a fairly significant amount of money in its time, yet it’s still nowhere beyond what most small development teams would consider to be proof-of-concept quality and I suspect that this is, at least in part, due to the fact that their largest outgoing is probably in marketing.
Zwift holds the lion’s share of the market, it represents probably somewhere approximating 90% of the cycling simulation market (ignoring Peleton which is something else entirely and judging by publicly accessible figures from the various platforms) and yet it’s user-base would still be at the level where most games studios would be considering pulling it as unsustainably small.
The world’s largest and most successful cycling “sim” has a market size that in the “professional” games market would be considered too small to be worth pursuing, yet there are a good handful of other platforms also trying to fit into that space!!! Think about that for a moment. And the market is likely somewhere close to saturation, the vast majority of people who were likely to get into indoor cycling would have done it during the lockdowns of the pandemic, yet it remains in real terms a very small market.
What Wahoo did wrong was to fail to communicate to customers the problems in the market for maintaining RGT.
I believe RGT itself was on the edge prior to Wahoo’s acquisition though and IndieVelo have already stated that their intention is to simply develop the product to a level someone else buys it (which I would be surprised to see happen, at least for the buyer to be anyone of significance and for it not to disappear even faster than RGT).
The problem is that the market simply isn’t big enough to actually support the products that people want, at least without them being significantly more expensive, which makes them more prohibitive, which limits the market and we’re back here again.
The most likely candidate to break the cycle is MyWoosh simply because of who is backing it, they can afford to pay for development without consideration of return.
So, I’ll cull this at this point because it’s become quite the essay.
In summary:
- Wahoo’s communication was awful and better communication, even if only to say “Look guys, this product doesn’t appear to be sustainable and the two options are we either significantly increase the subscription (and probably ban non-subscribed users) or we fold it” would have at least made the whole affair more visible and more palatable.
- It is my opinion that RGT was an unsustainable product, as are most of the other products in the market and we won’t see much in terms of tangible development and lifespan from many of them. We also will likely never see anything other than Zwift and/or maybe MyWoosh in future have Zwift’s level of population.
- I think forgoing Wahoo hardware because of the RGT situation is cutting off your nose to spite your face
And finally, I really liked Magic Roads, I used RGT for those prior to the Wahoo acquisition and it is the one feature I will miss, because I loved being able to ride virtualised versions of significant real world rides, something no other platform offers.
I also found RGT, outside that specific use-case, utterly dull. The physics simulation was great, but it was ugly, had no real features to its environments and no other people in there with you.